Challenges

Each Destination Imagination Challenge is an exercise that socially and intellectually activates students by prompting them to use creativity and teamwork to solve a problem.

Every season, DI teams of up to seven members work on two separate types of Challenges: Team Challenges and Instant Challenges.

Team Challenges

  • Team Challenges are open-ended and multidisciplinary.
  • Teams spend several months working on the solution to the Team Challenge of their choice.
  • Teams present their solutions at Tournaments.

Instant Challenges

  • Instant Challenges require teams to engage in quick critical thinking.
  • At every Tournament, each team will receive an Instant Challenge and the materials with which to solve it.
  • The participants must think on their feet by applying appropriate skills to produce a solution, with only five to seven minutes in which to work.

In a world with growing cultural connections, increased levels and types of communication, and a new need for real-time teamwork and problem solving, the ability to solve problems quickly is increasingly critical.

Instant Challenges are performance-based, task-based, or a combination of the two. Although each Instant Challenge has different requirements, all Instant Challenges reward teams for their teamwork and the creativity of their solutions. Instant Challenges are kept confidential until the day of the Tournament.

Challenge Clarifications

Clarifications are issued by Destination Imagination’s International Challenge Masters to answer questions by teams about their chosen Team Challenge. Each team is allowed to ask up to 10 questions. The answer given in response to a team question applies to all teams.

The deadline to ask for Clarifications is February 15. Click here for details. (Also see DI International site)

2013-2014 Team Challenge Summaries

Teams that purchase a Team Pack from Destination Imagination will receive access to the complete Challenges.

[Click here to download a printer-friendly PDF version of these summaries]

 
chalA_Tech_Dig_InTechnical: Dig In

Your team has searched high and low and it seems like there’s nowhere to go. Now it’s time to Dig In and get to the Object(ive). Are you in, or are you out?

Points of Interest

- Design and build equipment to detect objects in their hiding places.
- Use team designed and built equipment to take the objects out of their hiding places.
- Move objects across the finish line.
- Create and present a story about a technology that detects things a human cannot sense without help.

 Dig In Challenge Clarifications

 

ChalB_Science_Going2ExtremesScientific: Going To Extremes

Have you ever been inside a volcano? What about a hydrothermal vent?  I hear the top of Mt. Everest is lovely this time of year! Quick, grab your gear because we are Going to Extremes.

Points of Interest
- Explore an Extreme Environment that exists in our universe.
- Present a Story about characters who adapt to survive in the Extreme Environment.
- Design and create Extreme Gear that is demonstrated by using Technical Methods.
- Design and create a depiction of the Extreme Environment.

Going to Extremes Challenge Clarifications

 

ChalC_Structure_TensionBuildsStructural: The Tension Builds

Two forces. One structure. Will your team rally to prevent destruction OR crumble under the pressure?

Points of Interest
- Build a structure that will be tested against two forces at the same time.
- Design a prop that will be assembled during your presentation. The prop’s parts must fit completely inside a measured space.
- Create a story in which tension is a threat to stability and is overcome in some way.

The Tension Builds Challenge Clarifications

 

ChalD_FineArts_LaughArtLoudFine Arts: Laugh Art Loud

We all know Mona Lisa smiles, but can you make her giggle? Maybe, if you’re really good, you’ll even make her Laugh ART Loud.

Points of Interest
- Research works of art created by artists who were born in a nation other than the team’s own.
- Theatrically present a comic strip that is based on a work of art created by the artist from the nation.
- Create three live comic strip panels.
- Create an ARTifact that is inspired by the work of art.
- Design and create a Caption Contraption for one of the comic strip panels.

Laugh Art Loud Challenge Clarifications

ChalE_Improv_PandemoniumImprovisational: Pandemonium

When the past meets the present, you’ve got to MAKE IT WORK. Why? It’s Pandemonium!

Points of Interest
- Create an original five-minute Improvisational Skit
- Develop the interaction between a character from the past and a contemporary character.
- Show how those characters work, using the time period, their occupations and skills, to deal with Pandemonium.
- Use stage makeup to create, develop, and/or enhance one skit character.

Pandemonium Challenge Clarifications

 

PO_ServiceLearning_Pitch_and_playService Learning: Pitch & Play

OKAY. Here are the rules of the game. Find a community need and put the pieces together. Will you pass or will you play?

Points of Interest
- Use the creative process to identify and select at least one real community need.
- Design and carry out a Project that addresses the real community need.
- Use Play to meet the goal(s) of the Project.
- Use a team-created Elevator Pitch to enlist at least one Community Partner.
- The team will create a live Presentation that features the Project.

Pitch & Play Challenge Clarifications

 

RS_EarnlyLearn_CircusEarly Learning

The circus is coming! The circus is coming! Under the direction of your team’s Ringmaster, you’ll need to find your balance and act it out.

Points of Interest
- Use the creative process to identify and select at least one real community need.
- Design and carry out a Project that addresses the real community need.
- Use Play to meet the goal(s) of the Project.
- Use a team-created Elevator Pitch to enlist at least one Community Partner.
- The team will create a live Presentation that features the Project.

 


2010-2011 Challenge Summaries

2011-2012 Challenge Summaries

2012-2013 Challenge Summaries